日本語で Rocketbirds: Hardboiled Chicken Part: 2

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My clone is asleep! Time to feverishly listen to some Steve Vai while getting some more of this bird game language stuff out the door! Read More >

日本語で Rocketbirds: Hardboiled Chicken Part: 1

HBC

I recently knocked another game (Suikoden) off my To-Play list, which means that the next one to tackle just so happened to be Rocketbirds: Hardboiled Chicken. Now this is one of the titles that made my list purely because I have the option of playing it in Japanese. Which means, I fully expect to spend more time trying to understand the text as opposed to actually playing the game. I haven’t read a single review of the game, and only bought it by accident as it was part of Humble Indie Bundle 9 back in 2013. Time to work my way through the menu screen. Read More >

かずをかぞえよう! – Count the Numbers!

かずを かぞえよう!

The second book that I’ve got from the library is a デコボコえほん (bumpy picture book) called かずをかぞえよう! (Count the Numbers!) It was originally written in French by Xavier Deneux but of course I’m reading it in Japanese, so his name is officially: グザビエ・ドゥヌ. Read More >

Encouraging My Spawn to Learn Too

waterpuddle

I’ve been doing some overtime at work the past couple of weeks (the video game industry loves to keep it’s employees from having a life)… so it’s been more difficult to get in any time to work on programming, or studying Japanese… or you know, really doing much of anything. But on the plus side, my schedule allows me to see my kid for a couple of hours every morning before I go to work, and I’m doing my best to avoid working on weekends. Read More >

First Mobile Prototype: Pt. 5

MicrobesJun6

Whee! I got some time to get in there this weekend and continue doing work on the little game I’m building up. It’s slowly getting more and more features, and even beginning to resemble a game! Still heaps of work to go though, but it’s great to slowly mark items off my to-do list. Read More >

TIL: Human Japanese 21

ch21HJ

Verbs are simpler than in other languages in the sense that there is no plural or masculine/feminine, ex: He is / I am / We are. It’s all just です. They’re also more complex in that there must be various levels of politeness. Almost all sources teach polite versions… it’s what people use when meeting strangers, and there seems to be a larger focus on it in general in Japan. They also conjugate more uniformly, so it’s great for people who like rules. Read More >

TIL: Human Japanese 20

HJ20

I haven’t kept up with any Japanese since March 31st! It’s tough having so many interests. I had been making a big push at the beginning of the year to learn Japanese as there was a particular company advertising a job position that caught my eye. But timing on these things doesn’t always play out. I’d still like to get to Japan some day, and have an interest in the language. I’m not dedicating every ounce of spare time to the language, but I do hope to be fluent some day so I’ve still got somewhat of a plan for how to get there. There are different levels of fluency tests, and I’m considering trying for the N5 test in December. Something which reddit at least makes me feel is perfectly achievable to the point that I shouldn’t bother. But it’s a milestone and I think for that reason would be a suitable target to ensure that I stick with it. And who knows… maybe in a few years I’ll actually be fluent? Read More >

First Mobile Prototype: Pt. 4

Unreal Engine 4.11 pawn blueprints

I’ve been busy for a good percentage of the past month, so it was exciting to finally get a chance to sit down today and continue prototyping the game that I started working on a little while ago. Read More >

First Mobile Prototype: Pt. 3

Prototype for firing a gun when you touch the screen.

I sat down for a small bit of time tonight and quickly added some new features into the prototype. Nothing overly complex, but I did the following:
– removed the joystick GUI
– replaced the joystick method of firing with firing based on touching on the screen and calculating the vector from the player
– collapsing the speed boost into a function
– created two sound effects for firing, and engines, and hooked them up (I used sfxr)
– added a max speed to the speed boost.

First Mobile Prototype: Pt. 2

prototype0.001

Finally sat down for the first time this week and started to actually mess around with getting something started. It’s a bit weird when starting out to try and figure out exactly how to start… but I decided to just open up the twin shooter template that ships with UE4 and just began trying to overwrite the controls with my own. Read More >