TVG: 1.07 – The Pre-Rendered Feel

It’s great to have grown up through a time when games have developed so much. We had the luck of being kids in the 8-bit era, and still love playing games today. One particular art form which we’re fond of from the PlayStation era is the use of pre-rendered backgrounds. We don’t see them as frequently now as we did in the late 90’s as developers have fallen in love with fully 3D environments.

After catching up a little bit on Matt’s completion of his Final Fantasy Tactics Advance playthrough, and our disappointment with the games Square Enix churned out in the beginning of this mellenium, we talk about our love for pre-rendered backgrounds. I think we’ve decided that if you want to check out some older PlayStation games such as Chrono Cross, Final Fantasy, and Parasite Eve, your best bet is likely on a PSP. You should definitely try to get your hands on the Kusanagi IV book if you want to check out some of the best illustrations that were used in Square’s games.

We discuss the pros and cons of a pre-rendered background while discussing games such as Saga Frontier 2, Final Fantasy Tactics, Ni No Kuni, Okami, and Mario 64. And given that Final Fantasy VII was a PlayStation cornerstone specifically because of technical differences between the PlayStation and N64, it’s interesting to stop for a moment to discuss a little bit how that came to be. If you want a history lesson on that time period, definitely check out Console Wars and the Final Fantasy VII Oral History.

Finally, we close off with more about what we’re currently playing. Matt’s playing with FTL while Steve’s just finished both Mighty No. 9 and TIMEframe, and has just started Gunpoint.

TVG: 1.06 – Tetris Sucks

…Or does it? Everyone enjoys games for different reasons, but what is it that really drives the appeal for you?

This time around, our time-strapped parents discuss what it is that “makes a game” for them. The contrast is interesting, as Steve puts more weight on the narrative and flavor elements like theme, visuals, and music; meanwhile, Matt feels that the core gameplay mechanics make or break the game (“are” the game, even).

Various examples through gaming history are plucked out to illustrate our points, so make sure you’re up on your 80’s and 90’s games!

That brings us full circle to Tetris and its ilk. Good? Bad? Important historically but not relevant to modern games? Not so black and white?

Tune in to get our take!

TVG: 1.05 – Games of 2017

It’s always a fun time for our two temerarious hosts to dig through their nerdy game lists. Staunch listeners will certainly be aware of this “list-obsession” of ours. This time, we share what we’re excited to get into as 2017 rolls along, and dwell a bit on how we choose what games to play and what we focus on in prioritizing our jumbo game collections.

Both dweebo-coolsters keep multiple lists, but take a pretty different approach. We definitely still see a trend of Matt digging deep into the past with his game picks, though there are some ongoing efforts to diversify and focus on trendier and newer titles on his part. Stephen has a mixed bag himself, including some Ultima goodness.

TVG: 1.04 – On Languages (Verbal, Not Programming)

Firstly… Steve apologizes profusely for his terrible audio quality. Having just moved, his mic set-up isn’t what it should be and it’s resulted in levels being blown out.

As you know, Steve has just recently moved to Montréal which is in the French region of Canada. This poses the question of what is it like moving to French Canada as an English speaker?

In this episode we discuss the milestone of our kids first starting to talk and the idea of raising them multi-lingual. This leads into a discussion of what it was like learning French as a child in English Canada and how things have changed with being an adult that travels the world.

Steve talks about quitting Japanese, and Matt talks about interests in language and then we discuss whether or not there is a language barrier in Montréal and some of the cultural differences we’ve witnessed between Montréal and Vancouver.

This leads into a small talk about Silence before we catch up on what Matt’s been playing this week.

TVG: 1.03 – Gaming and Moving

Freshly emptied box onto the sofa after moving.

Huzzah! It’s 2017 (for realsies!)

Steve’s finally relocated his nerdy butt over to Montréal and while he hasn’t gotten around to building himself an Ikea bed just yet, he is in a position to allow us to finally get back to our recording routine. That means that yes, this episode was actually recorded this week.

In this week’s 54+ minute gamecast we talk about Final Fantasy Tactics Advance, Nintendo’s primitive rules for buying digital games, and moving.

TVG: 1.02 – Star Wars

Rolling further in to the new year with some random Star Wars talk? Sure, why not.

After rounding out last year with some on-topic discussions of recent happenings and some reminiscence of the year in gaming, this week we visit the business of Star Wars sequels and prequels, and do our take on the topic that everyone has talked over to death: “Where were you when Episode 1 came out?”. Or, more accurately, “Why were all the prequels so bad?”

TVG: 1.01 – What Did We Play in 2016?

Hello again, faithful. So the end of the year is finally upon us, and it’s time to reflect on all of our gaming exploits throughout 2016. Not the hottest selection of games from Matt (Parenting! Thank you!) but Stephen has done a pretty respectable job of fitting in some good time for a variety of gaming delights. This time around, our conversation focuses on the games we finished, the games we didn’t, and our favorites from the year.

Stephen has a well documented list of respectable length while Matt’s finished games selection can be counted on one hand. Read More >

TVG: 1.00 – It’s a New Year! (But Also Still 2016!)

This is not actually from the new year's fireworks (shhhhh)

It’s a New Year, it’s a New Season! It’s us catching up for the first time in a couple of weeks!

In this week’s Gamecast we catch up on our holiday adventures, hangouts, and loot. Steve’s back from a short apartment hunting trip and about to embark of his family’s big move and Matt was inspired to play some of his Kickstarted boardgames. Did you find any good gaming deals over the holidays? Did anyone get you something particularly awesome? Let us know!

So Long 2016!

Well, another year has come and gone and in the time it took us to orbit the sun, I got up to a good deal of gaming! I’ve been pretty active this year on my blog as far as attempting to study both Japanese and C++, but when I wasn’t up to education I was for the most part either parenting, working, podcasting, or gaming. While the kiddo naps, lets take a moment to brag about our (my) nerdiness! Read More >

TVG: 0.10 – Kickstarter and Crowdfunding Musings

Kickstarter logo

Cheers faithful ones!

Hopefully everyone had a fantastic holiday! We took some time off to visit with family and relax, and so this time around we’re pulling an unreleased podcast from our vault to discuss our backing histories on Kickstarter, as well as our general attitudes and experience with crowdfunding.

We aren’t extensive Kickstarter enthusiasts, but we have supported a somewhat diverse set of projects, and we toyed around with the idea of launching our own Kickstarter during our indie game dev days. As always, general chatter about games and what we’ve been playing creeps in a bit (certainly a happy addition to any serious conversation).

If you’re looking for talk of holiday grabs and gaming, then you’ll have to stay tuned for next time!