I sat down for a small bit of time tonight and quickly added some new features into the prototype. Nothing overly complex, but I did the following:
– removed the joystick GUI
– replaced the joystick method of firing with firing based on touching on the screen and calculating the vector from the player
– collapsing the speed boost into a function
– created two sound effects for firing, and engines, and hooked them up (I used sfxr)
– added a max speed to the speed boost.