TVG: 1.17 – Reading Material

There’s nothing quite like curling up by a fire on a cold, cold, Canadian, winter night with a heartwarming book. Which is why it’s a shame that video game companies have given up on the practice of including fine literature with their titles. This week, our two heroes embark on a journey of nostalgia (what else is new) for the long lost days of instruction manuals that were ready and willing to bring us up to speed, and make us feel at home before launching us into hundreds of hours of electronic ecstacy.

No, but seriously, if you weren’t around in the early era of gaming (or even if you were!), do yourself a favour and go get your paws on some of those old papers that were filled with fun stories and artwork. Some of our favourites, which we mention in this podcast, include:

Some other interesting things to check out is this talk on Gamasutra about how long it takes to get into Zelda games.

Also be sure to check out this analysis by Egoraptor on how Mega Man X teaches the player how the game works without relying on explicit dialogue.