DEMO REEL

My latest reel which contains just cinematic VFX, is comprised exclusively of work from Star Wars Battlefront II. The only game to date, which I have created cinematic VFX for.


Stephen G. Tucker 2017 Games Cinematic VFX Reel from Stephen Tucker on Vimeo.

Previous to working at EA, I was able to first cut my teeth in the games industry by working with The Coalition to create in-game vfx for Gears of War 4. The following reel consists of work exclusively from that title.


Stephen G. Tucker 2016 Games VFX Reel from Stephen Tucker on Vimeo.

Having started my career at Side Effects Software as a Product Specialist, I have a well-rounded knowledge of Houdini 3D Animation Software including modelling, particles, fluids, rigid bodies, surfacing, compositing, CHOPs, VOPs, HScript, and REYES/Mantra rendering.

I have worked primarily as a Houdini Digital Visual Effects Artist/Technical Director on stereo feature films but have also used Maya professionally and it was the first package that I learned 3D animation in while acquiring a degree in Animation from Sheridan College. The below work is a sample of what I did when working in the film industry.


Stephen G. Tucker 2014 Film VFX Reel from Stephen Tucker on Vimeo.
Breakdown:
- 0:00 -- Title Card -- All Elements -- Adobe After Effects and Houdini
- 0:06 -- Ender's Game -- Missile Trails -- Houdini
- 0:13 -- Ender's Game -- Smoke Trail -- Houdini
- 0:18 -- Jack the Giant Slayer -- Rain Splashes, Surface Ripples, Silt, Aeration, Foam, Water Shading -- Houdini
- 0:22 -- Jack the Giant Slayer -- Surface Ripples, Air Bubbles, Silt -- Houdini
- 0:26 -- Jack the Giant Slayer -- Splash Augmentation and Rendering -- Houdini
- 0:29 -- Crackdown -- Sparks, Debris, Explosion -- Houdini
- 0:31 -- Crackdown -- Chain Explosions, and Barrel Debris -- Houdini
- 0:35 -- Gnomeo and Juliet -- Mushroom Cloud, Dust and Debris -- Maya and Houdini
- 0:36 -- Happy Feet 2 -- Slush Shading, Ocean Displacement, Floating Ice, Impact Spray -- Houdini
- 0:41 -- Happy Feet 2 -- Open Ocean Work flow -- Helped develop work flow for open oceans including tools for Large Scale Features, Impact Spray -- Houdini
- 0:47 -- Gnomeo and Juliet -- Dust and Debris -- Maya
- 0:50 -- Gnomeo and Juliet -- Dust and Debris -- Maya
- 0:53 -- Gnomeo and Juliet -- Drool -- Houdini
- 0:56 -- Vigo Logo -- Particles and Geometry -- Houdini
- 0:58 -- Personal Project -- All Elements -- Done entirely in Houdini Escape (no dynamics)
- 1:02 -- Candle for Side Effects Software -- Houdini 9
- 1:07 -- Shattering Glass for Side Effects Software -- Houdini 9
- 1:12 -- Happy Feet 2 -- R&D for Spray elements - Houdini
- 1:16 -- Foot Print test at Side Effects Software -- Houdini
- 1:19 -- Destruction Test (Bullet/RBD) in spare time -- Houdini
- 1:24 -- Test for high viscosity fluids and rbd interaction -- Houdini 9
- 1:31 -- Title Card -- Fluids in Maya, and Text in Adobe After Effects



TIME LAPSE

Circumstances led me to finding myself in the United Kingdom for a couple of months back in 2015, and so I made an effort to get out now and then and see some of the landscapes that the nation has to offer. Most of where I visited was throughout Scotland, however there's a little bit of Cornwall to be found in this video as well.

I used a Canon 7D with either a EF-S 10-22mm f/3.5-4.5 USM or a Tamron SP 24-70mm F/2.8 Di VC USD for the various shots in this montage.


Passing Time in the UK from Stephen Tucker on Vimeo.

Now that I've got a toddler, I get very few opportunities to get out with my camera. But time lapse is something I enjoy doing quite a bit. Here's a few others that I've done, with locations including: Mount Diablo, The Quiraing, Fairy Pools, Mount Cheam, and Tana Lot

I used a Canon 7D with either a EF-S 10-22mm f/3.5-4.5 USM or a Tamron SP 24-70mm F/2.8 Di VC USD for the various shots in this montage.


Short Sequence of Time Lapse Videos from Stephen Tucker on Vimeo.